@startuml
sprite $cmake [48x48/16] {
000000000000000000000003000000000000000000000000
00000000000000000000002A300000000000000000000000
0000000000000000000000AB460000000000000000000000
0000000000000000000002FD2E0000000000000000000000
000000000000000000000AFE1F6000000000000000000000
000000000000000000002FFF0FE000000000000000000000
00000000000000000000AFFF1EF600000000000000000000
00000000000000000002FFFF2CFE00000000000000000000
0000000000000000000AFFFF4BFF60000000000000000000
0000000000000000002FFFFF5AFFE0000000000000000000
000000000000000000BFFFFF68FFF6000000000000000000
000000000000000003FFFFFF87FFFE000000000000000000
00000000000000000BFFFFFF95FFFF600000000000000000
00000000000000003FFFFFFFB4FFFFE00000000000000000
0000000000000000BFFFFFFFC2FFFFF60000000000000000
0000000000000003FFFFFFFFD1FFFFFE0000000000000000
000000000000000BFFFFFFFFF0FFFFFF6000000000000000
000000000000003FFFFFFFFFF0EFFFFFE000000000000000
00000000000000BFFFFFFFFFF1DFFFFFF600000000000000
00000000000003FFFFFFFFFFF3BFFFFFFE00000000000000
0000000000000CFFFFFFFFFFF4AFFFFFFF60000000000000
0000000000004FFFFFFFFFFFF68FFFFFFFE0000000000000
000000000000CFFFFFFFFFFFF77FFFFFFFF7000000000000
000000000004FFFFFFFFFFFFF86FFFFFFFFE000000000000
00000000000CFFFFFFFFFFFFF94FFFFFFFFF700000000000
00000000004FFFFFFFFFFFFFA03FFFFFFFFFE00000000000
0000000000CFFFFFFFFFFFF91A1FFFFFFFFFF70000000000
0000000004FFFFFFFFFFFF62EF0FFFFFFFFFFE0000000000
000000000CFFFFFFFFFFE44FFF0EFFFFFFFFFF7000000000
000000005FFFFFFFFFFD26FFFF1DFFFFFFFFFFE000000000
00000000DFFFFFFFFFC18FFFFF3BFFFFFFFFFFF700000000
00000005FFFFFFFFFA1BFFFFFF4AFFFFFFFFFFFE00000000
0000000DFFFFFFFF81CFFFFFFF69FFFFFFFFFFFF70000000
0000005FFFFFFFF52EFFFFFFFF77FFFFFFFFFFFFE0000000
000000DFFFFFFE30CFFFFFFFFF86FFFFFFFFFFFFF7000000
000005FFFFFFD279339FFFFFFFA4FFFFFFFFFFFFFE000000
00000DFFFFFB19FFFC616CFFFFB3FFFFFFFFFFFFFF700000
00005FFFFF91BFFFFFFF9239FFD1FFFFFFFFFFFFFFE10000
0000DFFFF72DFFFFFFFFFFC516B0FFFFFFFFFFFFFFF70000
0006FFFF43EFFFFFFFFFFFFFE8209FFFFFFFFFFFFFFE0000
000DFFE35FFFFFFFFFFFFFFFFFFC616CFFFFFFFFFFFF7000
006FFD17FFFFFFFFFFFFFFFFFFFFFE9239FFFFFFFFFFF100
00DFB1AFFFFFFFFFFFFFFFFFFFFFFFFFC516DFFFFFFFF700
06F91CFFFFFFFFFFFFFFFFFFFFFFFFFFFFE8239FFFFFFF10
0D62DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB516DFFFF80
544EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE8239FFF1
06FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB417D8
6DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDB503
}


!define DEV2_CMAKE(_alias) ENTITY(rectangle,black,cmake,_alias,DEV2 CMAKE)
!define DEV2_CMAKE(_alias, _label) ENTITY(rectangle,black,cmake,_label, _alias,DEV2 CMAKE)
!define DEV2_CMAKE(_alias, _label, _shape) ENTITY(_shape,black,cmake,_label, _alias,DEV2 CMAKE)
!define DEV2_CMAKE(_alias, _label, _shape, _color) ENTITY(_shape,_color,cmake,_label, _alias,DEV2 CMAKE)
skinparam folderBackgroundColor<<DEV2 CMAKE>> White
@enduml